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DIPLOMA IN SOFTWARE ENGINEERING ( D1065 )

BASIC INFORMATION

  • Course Duration : 1 YEAR


SOFTWARE ENGINEERING

Course Syllabus

SOFTWARE ENGINEERING

  • The nature of software
  • Theoretical models
  •  The software crisis
  •  The cost of maintenance
  • The cost of quality

SOFTWARE ENGINEERING KEY PRACTICES

  •  The multidisciplinary nature of software design
  •  Team work
  •  Productivity
  •  Testing
  •  Product maintenance
  •  Software product life cycle

 SOFTWARE DEVELOPMENT MODELS AND METHODS

  •  Design principles (transparency, separation of concerns,abstraction, modularity and development by incrementalmethods)
  • OO notation for describing software components and architecture
  • OO approaches such as the UML modelling of use cases for a logical/end-user view, system components and architecture for the development view, behavior and deployment for process and physical implementation views

VALIDATION,VERIFICATION, ANDTESTING

  •  Product and process visibility
  •  Traceability in software systems and processes

 SOFTWARE ENGINEERING TOOLS AND ENVIRONMENTS

  • Upper and lower CASE tools
  •  Role of the repository for supporting incremental development
  •  Software reuse and evolution

PROJECT MANAGEMENT

  • Project estimating and project planning
  • Management and maintenance of software products in the
  • consumer marketplace
  •  Total cost of system ownership
  •  Software life-cycle cost modelling
  •  Project development cost modelling
Project and product risk management 

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